The Cloak of Chrapisma
Sep. 20th, 2005 12:02 amTonight we had D&D at Justin and Colleen's new house. They made meatloaf for dinner -- normal meatloaf for the lame people, and AWESOME TACO MEALOAF for the rest of us. (No, really, it was meatloaf with taco seasoning and onions and peppers and crumbled nacho chips and mmmm, it was really good.) Due to my trip to Minneapolis, I wasn't able to bake anything for dessert, so I will have to try to make something super-yummy for the next session.
Anyway, we continued on our quest in the City of the Spider Queen. Unfortunately, as we haven't found the compass yet to tell us what room of the labyrinth the final boss is in, we pretty much have to systematically eliminate all quarters. Today we finished clearing out the two main towers, so we're pretty sure the final drow bitch^H^H^H^H^Hpriestess is in the auxiliary tower that we discovered a few sessions back. We almost went in there, until Josh realized brilliantly that most places we were *supposed* to go into, we killed something that had a key to, and we had no key to this tower, so maybe we should go clear the other ones?
The song of the evening was They Might Flee Giants's hit from their first album, "I Hope That I Kill Drow Before I Die".
Actually, Josh and I were trying to figure out who would win if Roquefort and Janthina played rock-paper-scissors, aka Destruction-vs-Disintegration. After all, both spells would have a 22 save (mine's 6th lvl, his is 7th), both are fort saves, both of our characters have a +13 to fort save, we both have the same initiative (+4, although my dex bonus is higher), etc. Later on in a fight, I rolled a 1 for my initiative and Josh yelled, "DESTRUCTION!" Har.
We went into the 6th floor of the main tower after aborting the auxiliary tower, and it took Justin a while to find the correct paper map to spread out on the table. I said, "Ah, floor 6! Insert disk 3, side 1." Cory said, "We need a new GM! This one isn't loading maps fast enough!"
Of course, we get into the room and there are two huge undead dragons. Yippee. Cory's like, "Is there such a thing as a good dragon?" and Josh goes "Not in a fucking DROW CASTLE, you MORON."
After we beat the dragons (mostly owing to Jarrett's fortuitous use of Freedom of Movement after Josh got paralyzed), we had a small room to open up. Cory failed his traps and locks roll, so Josh went to open the door... and got hit by a Symbol of Death trap and failed his save. Oh, bloody hell was that annoying, since not only is he the party cleric, but we only had one Raise Dead scroll. Fortunately, Cory made his Use Magic Device roll after an hour (using the random Cloak of Charisma we'd acquired last session, which I hereby dub the cloak of crap-isma because nobody in the party has a Charisma above 8), and we went into the room. AHA! We found a vault! With chests full of BOOTY! ARRR, we be pillagin' the drow treasure, yarrr... yeah, or something.
We got a whole lot of loot, including a lute. "We looted a lute? What?" We also got several decent magic items, including this BAD-ASS suit of elven chainmail, which Janthina is now wearing. It's a +4 Elven Chain of Invulnerability, which gives me damage resistance 5/magic. Man. Awesomeness. It's worth more than the rest of the party, I think. Don't be surprised if my character gets killed in her sleep one of these days.
Anyway, we called the session a bit after we finished clearing that top floor, because we figured it'd be a bad idea to start storming the rest of the castle at 10:30pm. And obviously this was a bad luck session, given that after all the crap we'd faced, Josh's character was killed by, of all things, a *doorknob*.
Anyway, we continued on our quest in the City of the Spider Queen. Unfortunately, as we haven't found the compass yet to tell us what room of the labyrinth the final boss is in, we pretty much have to systematically eliminate all quarters. Today we finished clearing out the two main towers, so we're pretty sure the final drow bitch^H^H^H^H^Hpriestess is in the auxiliary tower that we discovered a few sessions back. We almost went in there, until Josh realized brilliantly that most places we were *supposed* to go into, we killed something that had a key to, and we had no key to this tower, so maybe we should go clear the other ones?
The song of the evening was They Might Flee Giants's hit from their first album, "I Hope That I Kill Drow Before I Die".
Actually, Josh and I were trying to figure out who would win if Roquefort and Janthina played rock-paper-scissors, aka Destruction-vs-Disintegration. After all, both spells would have a 22 save (mine's 6th lvl, his is 7th), both are fort saves, both of our characters have a +13 to fort save, we both have the same initiative (+4, although my dex bonus is higher), etc. Later on in a fight, I rolled a 1 for my initiative and Josh yelled, "DESTRUCTION!" Har.
We went into the 6th floor of the main tower after aborting the auxiliary tower, and it took Justin a while to find the correct paper map to spread out on the table. I said, "Ah, floor 6! Insert disk 3, side 1." Cory said, "We need a new GM! This one isn't loading maps fast enough!"
Of course, we get into the room and there are two huge undead dragons. Yippee. Cory's like, "Is there such a thing as a good dragon?" and Josh goes "Not in a fucking DROW CASTLE, you MORON."
After we beat the dragons (mostly owing to Jarrett's fortuitous use of Freedom of Movement after Josh got paralyzed), we had a small room to open up. Cory failed his traps and locks roll, so Josh went to open the door... and got hit by a Symbol of Death trap and failed his save. Oh, bloody hell was that annoying, since not only is he the party cleric, but we only had one Raise Dead scroll. Fortunately, Cory made his Use Magic Device roll after an hour (using the random Cloak of Charisma we'd acquired last session, which I hereby dub the cloak of crap-isma because nobody in the party has a Charisma above 8), and we went into the room. AHA! We found a vault! With chests full of BOOTY! ARRR, we be pillagin' the drow treasure, yarrr... yeah, or something.
We got a whole lot of loot, including a lute. "We looted a lute? What?" We also got several decent magic items, including this BAD-ASS suit of elven chainmail, which Janthina is now wearing. It's a +4 Elven Chain of Invulnerability, which gives me damage resistance 5/magic. Man. Awesomeness. It's worth more than the rest of the party, I think. Don't be surprised if my character gets killed in her sleep one of these days.
Anyway, we called the session a bit after we finished clearing that top floor, because we figured it'd be a bad idea to start storming the rest of the castle at 10:30pm. And obviously this was a bad luck session, given that after all the crap we'd faced, Josh's character was killed by, of all things, a *doorknob*.