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Not with a bang, but a whumper (D&D)
Tonight, we ended the final battle of our D&D campaign, the City of the Spider Queen adventure, that we started in August 2004.
It wasn't that easy, though. First, we had to agree on dinner to order. Then, Cory left his character sheet at home, so he had to run back and get it, while Josh and Jarrett and Justin and I played San Juan, which Josh ultimately won. Then, we had to set things up for battle.
It was basically the "final boss" battle of this campaign, against the crazy 20th-level drow cleric and some of her undead horde and cronies. Unfortunately, it basically started with Josh dying, immediately, of an Implosion spell. We decided to press on. The queen cleric had a staff of absorption that also turned back spells as negative energy on the caster, which sucked -- fortunately I was immune to negative energy, but my spells didn't DO anything to her. I did manage to take out the rest of her horde with fireballs and stuff, and dispel some of the effects on her, including Spell Turning, but not Endurance or Fire Shield, sadly. Jarrett kept rolling 2's and 3's, and trying to disarm the cleric of the staff -- and she kept healing herself and casting nasty spells on the rest of us.
(If Josh had lived, the fight would have been a lot shorter, but he was our biggest fighter and biggest tank, honestly)
Anyway, it came down to a war of attrition. Eventually we managed to slow her down so she couldn't move far away enough from Jarrett to avoid a full-round attack -- so she cast Harm on him instead, taking him down to 1 HP, and she had Fire Shield so he couldn't attack her without getting himself killed. She couldn't be flanked, so a lot of Cory's attacks were also sort of ineffective.
It was my turn next, and for frustration of not being able to cast any spells at her and just being pissed off, I got out my bow and shot her, hitting twice, for 18 hit points total.
She had been at 4 HP. I killed her.
How completely anti-climactic and utterly unexpected, I suppose.
We got some endstory from Justin, and found out about the artifacts she was wearing (our party currently has somewhere around 300,000 gp of loot to sell, and it turns out that these things are worth even more than that. If we were going to continue playing these characters, we'd be rich beyond our imagination) and figured out that I could actually raise Josh's character since I had access to Limited Wish, and we'd eventually get out of there and all.
I'm a little sad, though. We had such good personality and roleplaying going on with these characters in the beginning, and the last few months had been strictly dungeon crawl. I thought it'd be fun to have the characters still do something else roleplaying-wise, especially since we now think we're the coolest shit on earth (we started at 10th level, so mildly badass, but we're now effectively 18th, or FUCKING AWESOME), but oh well. Plus, you know, Janthina the chaotic neutral wizard-archer is just such a natural character for me to play.
It wasn't that easy, though. First, we had to agree on dinner to order. Then, Cory left his character sheet at home, so he had to run back and get it, while Josh and Jarrett and Justin and I played San Juan, which Josh ultimately won. Then, we had to set things up for battle.
It was basically the "final boss" battle of this campaign, against the crazy 20th-level drow cleric and some of her undead horde and cronies. Unfortunately, it basically started with Josh dying, immediately, of an Implosion spell. We decided to press on. The queen cleric had a staff of absorption that also turned back spells as negative energy on the caster, which sucked -- fortunately I was immune to negative energy, but my spells didn't DO anything to her. I did manage to take out the rest of her horde with fireballs and stuff, and dispel some of the effects on her, including Spell Turning, but not Endurance or Fire Shield, sadly. Jarrett kept rolling 2's and 3's, and trying to disarm the cleric of the staff -- and she kept healing herself and casting nasty spells on the rest of us.
(If Josh had lived, the fight would have been a lot shorter, but he was our biggest fighter and biggest tank, honestly)
Anyway, it came down to a war of attrition. Eventually we managed to slow her down so she couldn't move far away enough from Jarrett to avoid a full-round attack -- so she cast Harm on him instead, taking him down to 1 HP, and she had Fire Shield so he couldn't attack her without getting himself killed. She couldn't be flanked, so a lot of Cory's attacks were also sort of ineffective.
It was my turn next, and for frustration of not being able to cast any spells at her and just being pissed off, I got out my bow and shot her, hitting twice, for 18 hit points total.
She had been at 4 HP. I killed her.
How completely anti-climactic and utterly unexpected, I suppose.
We got some endstory from Justin, and found out about the artifacts she was wearing (our party currently has somewhere around 300,000 gp of loot to sell, and it turns out that these things are worth even more than that. If we were going to continue playing these characters, we'd be rich beyond our imagination) and figured out that I could actually raise Josh's character since I had access to Limited Wish, and we'd eventually get out of there and all.
I'm a little sad, though. We had such good personality and roleplaying going on with these characters in the beginning, and the last few months had been strictly dungeon crawl. I thought it'd be fun to have the characters still do something else roleplaying-wise, especially since we now think we're the coolest shit on earth (we started at 10th level, so mildly badass, but we're now effectively 18th, or FUCKING AWESOME), but oh well. Plus, you know, Janthina the chaotic neutral wizard-archer is just such a natural character for me to play.

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But you're right, I suppose it's appropriate for Janthina to end a contest against a drow elf with her bow, true.
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btw, i want to go see 'the producers' and i figure you're my best bet for company.
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