Wednesday - D&D
Tonight we had our first session of our new D&D campaign at Josh and Megan's house. Justin is running the City of the Spider Queen.
I felt really bad because my character wasn't ready before I went over... but then I got there and nobody else's characters were ready either :)
Things are stabilized -- Cory is playing a rogue (with 2 levels of rangers), Mike is playing a half-orc monk (no joke), Josh is a badass fighter/cleric of strength&war, and I'm an eldritch knight. This is gonna be a great character because I have to figure out my instincts of wizard vs. fighter. In today's session I did a little of both... I mean I'm going around with essentially Greyhawk-Janthina's stats and equipment, down to the longbow and longsword and +2 elven chain. I was joking I should just name this character Janthina actually, but eh, that'd be silly. By my naming trend I think this character has to be Faustine because it's the most elven-warrior-sounding but I haven't quite decided. (So far used for characters: Calandra, Hannah, Janthina. Unused: Abigail, Faustine, Gardenia. If you know why, I will give you a cookie.)
Anyway we basically kinda just had the characters start off and we got into a fight against an undead wizard dude who basically cast improved invisibility and then we took 1.5 hours to defeat him. It got kinda ridiculous. I started off the battle shooting arrows, then went into combat casting mode and started counterspelling stuff. See, the undead dude kept casting lightning bolts and I had a few memorized so I was like "harr.. COUNTERSPELL!" Justin wasn't expecting that, but it worked really well, I countered the guy's lightning bolt and haste and TRIED to counter improved invis with a dispel magic but failed. Ah well. Still it was interesting to walk in as a fighter and walk out as a wizard. I may do that a lot.
I decided to specialize in Evocation, go figure (
platypuslord would probly like this character really), nuking Enchantment and Necromancy. I haven't fleshed out my character's entire spellbook yet, but to give you an idea of her style, besides that she walks into a room in armor and carries a mighty composite longbow +2 and a longsword and looks like an elven army sergeant, my memorized spells were: 1 - (E) Burning Hands, Magic Missile, Feather Fall, Identify, Grease, Shocking Grasp 2 - (E) Scorching Ray, Invisibility, Levitate, Darkvision, Bull's Strength 3 - (E) Fireball, Lightning Bolt, Haste, Dispel Magic, Fireball 4 - (E) Ice Storm, Dimension Door, Lesser Globe of Invulnerability, Shout. Seriously... I'm telling you, this character likes to go out and blow shit up. If only they hadn't nerfed Spell Focus so it's only a +1... ah well. I'm thinking her alignment will be True Neutral, tending towards Chaotic Neutral. These guys have only seen me roleplay my wussy lawful good druid last campaign so it'll be a nice change. :)
I felt really bad because my character wasn't ready before I went over... but then I got there and nobody else's characters were ready either :)
Things are stabilized -- Cory is playing a rogue (with 2 levels of rangers), Mike is playing a half-orc monk (no joke), Josh is a badass fighter/cleric of strength&war, and I'm an eldritch knight. This is gonna be a great character because I have to figure out my instincts of wizard vs. fighter. In today's session I did a little of both... I mean I'm going around with essentially Greyhawk-Janthina's stats and equipment, down to the longbow and longsword and +2 elven chain. I was joking I should just name this character Janthina actually, but eh, that'd be silly. By my naming trend I think this character has to be Faustine because it's the most elven-warrior-sounding but I haven't quite decided. (So far used for characters: Calandra, Hannah, Janthina. Unused: Abigail, Faustine, Gardenia. If you know why, I will give you a cookie.)
Anyway we basically kinda just had the characters start off and we got into a fight against an undead wizard dude who basically cast improved invisibility and then we took 1.5 hours to defeat him. It got kinda ridiculous. I started off the battle shooting arrows, then went into combat casting mode and started counterspelling stuff. See, the undead dude kept casting lightning bolts and I had a few memorized so I was like "harr.. COUNTERSPELL!" Justin wasn't expecting that, but it worked really well, I countered the guy's lightning bolt and haste and TRIED to counter improved invis with a dispel magic but failed. Ah well. Still it was interesting to walk in as a fighter and walk out as a wizard. I may do that a lot.
I decided to specialize in Evocation, go figure (

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I think there's something with timing in there -- you have to be prepared to cast the counterspell, so you're basically waiting for the opposing mage to start casting, then you make a spellcraft check to see if you can figure out what he's casting, then if you have that spell in memory you can use it as a counterspell. I'm not sure if there's an opposed roll to counterspell... might be automatic. My only mage character is a gnome illusionist/loremaster who is *not* a combat caster (I tossed evocation as being severely our of character) so I've never worried about it.
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Think of it like destructive interference. You can completely cancel out a spell, but to do so, you first have to know what "frequency" it's going to be.
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I guess I'm just used to opposites cancelling each other out, not ignoring each other.
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Under Second Edition, where they had the opposing-schools system, the "opposite" of Divination was Necromancy, which makes no sense whatsoever. They were apparently using "opposite" to mean "most different from", which is a rather unintuitive thing.
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Though... just to nitpick... I think you have to loose divination in addition to necromancy and one other spell group, to get evocation or one of the other 'biggies' among the spell types...? ^_^;;
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Seems kinda stupid to not allow skipping divination. Okay, fine, it can hose your character, but if you want to why not allow it?? ~shrug~ Though of course you can play however you want.
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I'll look it up but I believe these rules are still in effect as of 3.5.
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I have no idea why anyone wouldn't want to drop enchantment and necromancy anyway. Ooh, I come up to a bunch of things and SLEEP them! Woo!
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Enchantment got a lot better in 3.5, but really, they should just merge Enchantment and Illusion and get it over with already. :) The crossover between those two schools is pretty bad.
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Not according to my 3.5 Player's Handbook here, which lists it as a divination.
Divination makes more sense for this spell anyway--I'm pretty sure the only reason it was Universal was to prevent 3.0 specialist wizards from screwing themselves over if they drop Diviniation.
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You took Haste even under 3.5 rules? Huh. It's a useful spell, though it would be more useful personally if my wizard had higher initiative and could cast it on everyone before half of them charge ahead and get out of range. :) I'm kind of surprised that you learned Invisibility, considering how long it's likely to last when cast on you personally...
As for your character names, Google knows all. :)
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I took Haste because a) I can counterspell it and b) It'll be great to cast it on our monk and watch his flurry of blows have yet another blow. Also being a fighter I can get an extra attack per round.
Invisibility for our rogue really.
I forget, Alten's an abjurer?
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If they had started with one level of barbarian, they would be a 100% unstoppable killing machine. Rage + Flurry of Blows = Pile of bloody goo.
We had a campaign (still do if we keep it going) with a Paladin and three specialist wizards, none of which did evocation.
Nothing like a Diviner, an Enchantress and an Abjurer who have -one- direct damage spell among them.
"you're being attacked by four archers"
Ohh! Ohh! I'll cast "Mage Shield!"
I'll cast Blur
Um....Sleep?
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Like using a scroll of transmute rock to mud to drop a cavern roof on the heads of 150+ orcs & ogres... the GM forgot I'd picked up that scroll, too... though I certainly hadn't been planning to use it to kill anyone! Desperate times, desperate measures....
(Okay, no, that's not subtle. Though some of the illusions I did when we were being chased and harried through the tunnels were....)
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We'd been warned not to bother the orcs, advice which some in the group just didn't take to heart... people really, really, REALLY ought to listen to the GM sometimes.
Hmm... sorry, didn't mean to go on about another DnD game, but hey, it's fun. ^_^ Might need to post more of that on my LJ, though I somewhat dread getting down the background... the GM did a *lot* of work on that, and it's great to discover, but there's sooooo much detail that I can get into now.... ^_^;;