Yeah, what Laura said.
Jan. 12th, 2002 12:26 amSo tonight we invited over a bunch of people for dinner because
seanmcguire is in town and I told him he just had to come over and see our apartment and all of Eli's stuff, because he is another electronic music geek.
When Laura got there, I told her about the cool disco ball that Mike and Carl got me for Christmas, and she wanted to see it in action, so I put it in the fireplace so it would be a disco inferno. Then I got out the soundtrack from Saturday Night Fever (around this time Mike showed up), and Laura and I disco danced in the living room to Bee Gees music for a while. Eventually Lori and Sean showed up, at which point we specifically put on the song Disco Inferno, so we could make the bad pun about the disco ball being in the fireplace and all. (It actually did spread light all over the room, not just the fireplace)
We gave Sean a tour of the apartment, and he and Eli music-geeked for a really long time, so in the meantime we played DDR (we being me and Lori and Laura. Mike won't play because he is a sillyhead). The american version is very lame for the experienced player like myself, but it is good for putting newer players on because it has such an easy mode with it and all.
After DDR, Eli served dinner, which was stir-fried chicken and snowpeas in garlic sauce. Our wok rocks. (Thank you Ralph and Lori, again). Food was great, and even the steamed pork buns were pretty good, but the mutant coconut balls were sort of weird (I don't like coconut, so that didn't help). The "melon" which I will *SWEAR* was actually a gigantic mutant cucumber was really bad. It tasted like, well, cucumber. But Lori saved the day because she brought brownies with raspberry sauce on top, and they were very good.
Afterwards I got people to play Para Para Paradise, and then we turned on the disco ball again and people were lying on the floor staring at the ceiling watching the lights spin around (and I was tilting the discoball so it would do weird stuff). I wish I had tape-recorded that conversation. It was quite bizarre, almost like the stuff I used to hear my friends talk about when they came to my room on acid trips (I had blinking Christmas lights all over my ceiling, and when I lived in Doherty basement my junior year at CMU, it became a somewhat popular hangout because I had cats and because I had lights. And no, I wasn't tripping with them; I just let people come over and exclaim "Dude, they're so *connected*!" and such). After a lot of dizziness I turned on the lights and off the disco ball, and after a little more chatting, people went home. I helped Eli clean up a little and now I'm here.
I guess I forgot to update yesterday, but all I really did was play D&D in the evening. It was fun. I knitted at least 5 inches onto my second sock. Also, I got to show off the new dice I got at Pandemonium.
Oh, and in my spare time the past few days I've been working on more Java falling-pieces code. Dr. Mario game mechanics are now done and I just have to tighten up things so they behave properly all the time, and add sounds, assuming Bob Rost will give me the MIDI files for it soon. (You can take a look at what I have here... if you didn't play Dr Mario at any point on the Nintendo I'm not sure how much you'll get out of it, but... feel free to playtest it for me)
J-Creed visited me at work today, and I gave him an LJ code, so maybe he'll show up on here soon! Yay!
When Laura got there, I told her about the cool disco ball that Mike and Carl got me for Christmas, and she wanted to see it in action, so I put it in the fireplace so it would be a disco inferno. Then I got out the soundtrack from Saturday Night Fever (around this time Mike showed up), and Laura and I disco danced in the living room to Bee Gees music for a while. Eventually Lori and Sean showed up, at which point we specifically put on the song Disco Inferno, so we could make the bad pun about the disco ball being in the fireplace and all. (It actually did spread light all over the room, not just the fireplace)
We gave Sean a tour of the apartment, and he and Eli music-geeked for a really long time, so in the meantime we played DDR (we being me and Lori and Laura. Mike won't play because he is a sillyhead). The american version is very lame for the experienced player like myself, but it is good for putting newer players on because it has such an easy mode with it and all.
After DDR, Eli served dinner, which was stir-fried chicken and snowpeas in garlic sauce. Our wok rocks. (Thank you Ralph and Lori, again). Food was great, and even the steamed pork buns were pretty good, but the mutant coconut balls were sort of weird (I don't like coconut, so that didn't help). The "melon" which I will *SWEAR* was actually a gigantic mutant cucumber was really bad. It tasted like, well, cucumber. But Lori saved the day because she brought brownies with raspberry sauce on top, and they were very good.
Afterwards I got people to play Para Para Paradise, and then we turned on the disco ball again and people were lying on the floor staring at the ceiling watching the lights spin around (and I was tilting the discoball so it would do weird stuff). I wish I had tape-recorded that conversation. It was quite bizarre, almost like the stuff I used to hear my friends talk about when they came to my room on acid trips (I had blinking Christmas lights all over my ceiling, and when I lived in Doherty basement my junior year at CMU, it became a somewhat popular hangout because I had cats and because I had lights. And no, I wasn't tripping with them; I just let people come over and exclaim "Dude, they're so *connected*!" and such). After a lot of dizziness I turned on the lights and off the disco ball, and after a little more chatting, people went home. I helped Eli clean up a little and now I'm here.
I guess I forgot to update yesterday, but all I really did was play D&D in the evening. It was fun. I knitted at least 5 inches onto my second sock. Also, I got to show off the new dice I got at Pandemonium.
Oh, and in my spare time the past few days I've been working on more Java falling-pieces code. Dr. Mario game mechanics are now done and I just have to tighten up things so they behave properly all the time, and add sounds, assuming Bob Rost will give me the MIDI files for it soon. (You can take a look at what I have here... if you didn't play Dr Mario at any point on the Nintendo I'm not sure how much you'll get out of it, but... feel free to playtest it for me)
J-Creed visited me at work today, and I gave him an LJ code, so maybe he'll show up on here soon! Yay!