I am the operator of my pocket munchkinator
Today I went to Mudge for the first Ragnarok (CMU D&D club) meeting of this semester. Although things sort of crashed and burned hard last semester, I think we'll get on a good track this semester... Drew and Django are running campaigns. Since I was in Drew's last semester I decided to join Django's for this semester. Since Carl wants to be a miko, and Isaac and I both want to be ninjas, and Dan just wants to blow things up, Kyle wants to be a sneaky ass-kicker and Nasri wants to be... err, Nasri wants to be a munchkin, we decided that our campaign will be something like a bunch of people in a ninja clan going off and being semi-stealthy and semi-kickass. Hopefully that'll actually happen. My character right now is fourth level, one level rogue, three monk (Yeah, Ben, I know. Actually I could use advice on the character if you can tell me how yours is working out), with the intent to prestige class into Ninja as soon as humanly possible (sadly, I think it's not until 8th or 9th level for me, which we may not even reach).
So, we'll see how things work out for that D&D group this semester. Now that Drew is done with OS, I'm sure his group will be more cohesive, and assuming Isaac doesn't become too powerful as he usually does, our group should accomplish some fun stuff.
After setting up characters and stuff, I played Manhattan with Carl, Dan, and Django. Django won, by like two points over Dan. I think I see some strategy to it, and I think it is a pretty neat game, especially since I bet it would take like 15-20 minutes tops for a game once you know how to play... so it's a good quick game, but not quite as quick as Ice Towers, but has the same general idea.
Then I came home and goofed off for a while. I did some SSX, and some simcity experiments. Right now I'm trying out a city that started out completely as water, and I've been randomly raising up islands and building on them... already two islands have sort of grown together. It's interesting to see how I can lay things out with all water surrounding it.
We went to Sunday dinner. I need to get some fast film to bring over one of these weeks.
Yawn.
So, we'll see how things work out for that D&D group this semester. Now that Drew is done with OS, I'm sure his group will be more cohesive, and assuming Isaac doesn't become too powerful as he usually does, our group should accomplish some fun stuff.
After setting up characters and stuff, I played Manhattan with Carl, Dan, and Django. Django won, by like two points over Dan. I think I see some strategy to it, and I think it is a pretty neat game, especially since I bet it would take like 15-20 minutes tops for a game once you know how to play... so it's a good quick game, but not quite as quick as Ice Towers, but has the same general idea.
Then I came home and goofed off for a while. I did some SSX, and some simcity experiments. Right now I'm trying out a city that started out completely as water, and I've been randomly raising up islands and building on them... already two islands have sort of grown together. It's interesting to see how I can lay things out with all water surrounding it.
We went to Sunday dinner. I need to get some fast film to bring over one of these weeks.
Yawn.

no subject
no subject
out of combat: you're an excellent accompaniment for the rogue when s/he goes scouting or sneaking. take lots of ranks in Hide and Move Silently, and you can provide some backup muscle if the rogue gets discovered.
equipment: Sandals of the Tiger's Leap (2x damage on charges) help as well if you can afford them; you can also take this as a feat later on. they're great for the "get in, hit hard and fast" portion, but less great for the "get out of there" part. if you have spare cash, buy items that improve your Wisdom rather than Dexterity - they both up your AC, but Wisdom mods don't go away when you're flat-footed.
no subject
hmm, what is Iron Fist as opposed to Fists of Iron? (FoI gives you +1d4 unarmed damage 3+WISmod times per day) I was planning to take tons of tumble and jump skills for the purpose of AC bonuses, yeah. I'll probly just boost hide, move silently, listen, spot, and tumble at every level, pretty much. I got gloves of dex +2 as my one magic item because I plan to do weapon finesse on either short sword or unarmed attack, which means with my +5 dex modifier (yeah, it puts me up to 20), i should hit a lot more often, even if i don't do as much damage. I dunno. I should look into the OA stuff and see how much we'll actually play with.
no subject